Project Grade 3 Engineering & Design
Brindlewood Cafeteria Grease Catcher: A Grade 3 Design Project
A five-session grade 3 project building a sink catcher for a fictional school kitchen, tested twice against stated flow, catch, and cleaning limits.
Objectives
- Students will write three goals and five limits for a sink catcher.
- Students will sketch two catchers and score both against the same goals.
- Students will change one part after a test and retest the same way.
- Students will present a design card to a client with test results.
Vocabulary
Key words: catcher, grease, goal, limit, prototype
Teacher overview
The driving question is how a class can build a catcher for the rinse sink in a fictional school kitchen that keeps food bits and cooking grease out of the pipe leading to the town's water cleaning plant. The project mirrors a real constraint that plant crews live with, because grease that cools inside a sewer pipe sticks to the walls and traps everything that follows, which is why many towns require kitchens to fit a catcher before the drain. Each team turns in a working catcher, a one-page design card, and a two-minute presentation to the kitchen manager. Third graders usually assume hot water sends grease harmlessly away, since it looks thin and moving in the sink, and the first test in Session 3 gives them a cooled catch bucket where the same grease is visible again.
Project Brief
The question. How can we build a catcher for the Brindlewood School rinse sink that keeps food bits and grease out of the pipe to the town plant?
Our client. The Brindlewood School kitchen manager. Your team will present to the manager in the last session.
What the catcher must do. These are your three goals.
- Catch most of the food bits in the test water.
- Catch the grease you can see on top of the test water.
- Let the water keep flowing fast enough for a busy kitchen.
What you may not go past. These are your five limits.
- Build only from the supply table. Nothing may come from home.
- The catcher must fit inside a tub no wider than 20 centimeters.
- One liter of test water must pass through in under 2 minutes.
- One person must lift the catcher out and clean it in 3 minutes.
- No part may be glued for good. The catcher must come apart.
The test water. Your teacher mixes 1 liter of warm water, about 20 paper dots that stand for food bits, and 1 tablespoon of cooking oil that stands for grease. Every team gets the same mix every time. After each test, pour the used water into your teacher's waste jar, never down a sink, and wipe up any oil spill right away so no one slips.
What you turn in. Your team turns in three things. The first is the working catcher. The second is a one-page design card with a labeled drawing, your three goals, your five limits, and both rows of test data. The third is a two-minute talk to the kitchen manager saying what you built and what your data shows.
Milestones
- Session 1: Name the problem. Look at photos of the rinse sink and the pipe that leaves it. Talk about where grease goes when it cools. Write the three goals and the five limits on your design card in your own words. Output: the top half of the design card, checked by your teacher.
- Session 2: Draw two and pick one. Each person sketches one catcher. The team then picks the two best sketches and labels the parts on both. Score each sketch against the three goals using yes, partly, or no. Circle the one you will build and write one sentence saying why. Output: two labeled sketches and a scoring table with the pick circled.
- Session 3: Build and test once. Build your chosen catcher from the supply table. Pour the 1 liter of test water through it. Time how long the water takes to pass. Count the paper dots that got past. Look for shine on top of the catch bucket. Output: a built catcher and a filled Round 1 data row.
- Session 4: Fix the weak part. Look at your Round 1 row and name the one part that did the worst job. Change only that part. Pour the same 1 liter of test water through again and record the new numbers. Output: a Round 2 data row and one sentence naming what you changed and why.
- Session 5: Present to the client. Give a two-minute talk to the kitchen manager. Show the catcher. Read your two data rows. Say which goal you met best and which goal is still hard. Answer one question from the manager. Output: the talk given and the design card handed in.
From Water for Schools (waterforschools.org). This material is in the public domain (CC0) and may be copied, edited, and shared freely.
Rubric
| Criterion | Ready to build on | On target | Getting there | Not yet |
|---|---|---|---|---|
| Goals and limits on the design card | All three goals and all five limits are written clearly in the team's own words, and each limit is later referred to by name | All three goals and all five limits are written correctly | Some goals or limits are missing, or copied without meaning | Goals and limits are missing or mixed up with each other |
| Comparing two designs | Two labeled sketches are scored against all three goals, and the written reason for the pick names a goal and a limit | Two labeled sketches are scored against all three goals and one is picked with a reason | Only one sketch is made, or the scoring skips a goal | No comparison is made and a design is built straight away |
| Building within the limits | The catcher fits the tub, comes apart for cleaning, and uses only supply table parts, and the team can show how each limit was met | The catcher meets every limit | The catcher breaks one limit, such as size or coming apart | The catcher breaks more than one limit |
| Testing and improving | Both rounds use the same test water, only one part is changed, and the team explains what the change did to the numbers | Both rounds are run the same way and the change is named | Two rounds are run but more than one part changed at once | Only one round is run, or the data rows are blank |
| Presenting to the client | The talk gives both data rows, names the goal met best and the goal still hard, and answers the manager's question with evidence | The talk gives both data rows and names what the catcher does | The talk describes the catcher but skips the data | The talk is not given or has no connection to the design card |
Differentiation
Support
Give these teams a design card with the five limits already printed so Session 1 is spent writing the three goals only. Pre-cut the screen and cloth to tub size, and provide a picture menu of four catcher layouts they can choose between in Session 2 instead of sketching from a blank page.
Extension
Ask these teams to add a sixth limit of their own that a real kitchen would care about, such as a catcher that does not smell by the end of the day, and to test against it. Have them run a third round in which they test whether their Session 4 change still works when the test water is poured twice as fast.
ELL supports
Pre-teach grease, catcher, goal, limit, and flow with the real objects on the supply table and a short demonstration of melted shortening hardening as it cools in a cup. Provide the frames "Our goal is ___" and "We changed the ___ because ___." Allow the design card drawing to carry labels in a first language with an English word added beside each one.
Extensions
Ask the school kitchen staff whether the building already has a grease catcher and how often it is cleaned. Teams can compare what they learn with their own design card and write one sentence saying which of their five limits the real device also has to meet.