Project Grade 3 Engineering & Design

Brindlewood Cafeteria Grease Catcher: A Grade 3 Design Project

A five-session grade 3 project building a sink catcher for a fictional school kitchen, tested twice against stated flow, catch, and cleaning limits.

Objectives

  1. Students will write three goals and five limits for a sink catcher.
  2. Students will sketch two catchers and score both against the same goals.
  3. Students will change one part after a test and retest the same way.
  4. Students will present a design card to a client with test results.

Vocabulary

Key words: catcher, grease, goal, limit, prototype

Teacher overview

The driving question is how a class can build a catcher for the rinse sink in a fictional school kitchen that keeps food bits and cooking grease out of the pipe leading to the town's water cleaning plant. The project mirrors a real constraint that plant crews live with, because grease that cools inside a sewer pipe sticks to the walls and traps everything that follows, which is why many towns require kitchens to fit a catcher before the drain. Each team turns in a working catcher, a one-page design card, and a two-minute presentation to the kitchen manager. Third graders usually assume hot water sends grease harmlessly away, since it looks thin and moving in the sink, and the first test in Session 3 gives them a cooled catch bucket where the same grease is visible again.

Rubric

Criterion Ready to build on On target Getting there Not yet
Goals and limits on the design card All three goals and all five limits are written clearly in the team's own words, and each limit is later referred to by name All three goals and all five limits are written correctly Some goals or limits are missing, or copied without meaning Goals and limits are missing or mixed up with each other
Comparing two designs Two labeled sketches are scored against all three goals, and the written reason for the pick names a goal and a limit Two labeled sketches are scored against all three goals and one is picked with a reason Only one sketch is made, or the scoring skips a goal No comparison is made and a design is built straight away
Building within the limits The catcher fits the tub, comes apart for cleaning, and uses only supply table parts, and the team can show how each limit was met The catcher meets every limit The catcher breaks one limit, such as size or coming apart The catcher breaks more than one limit
Testing and improving Both rounds use the same test water, only one part is changed, and the team explains what the change did to the numbers Both rounds are run the same way and the change is named Two rounds are run but more than one part changed at once Only one round is run, or the data rows are blank
Presenting to the client The talk gives both data rows, names the goal met best and the goal still hard, and answers the manager's question with evidence The talk gives both data rows and names what the catcher does The talk describes the catcher but skips the data The talk is not given or has no connection to the design card

Differentiation

Support

Give these teams a design card with the five limits already printed so Session 1 is spent writing the three goals only. Pre-cut the screen and cloth to tub size, and provide a picture menu of four catcher layouts they can choose between in Session 2 instead of sketching from a blank page.

Extension

Ask these teams to add a sixth limit of their own that a real kitchen would care about, such as a catcher that does not smell by the end of the day, and to test against it. Have them run a third round in which they test whether their Session 4 change still works when the test water is poured twice as fast.

ELL supports

Pre-teach grease, catcher, goal, limit, and flow with the real objects on the supply table and a short demonstration of melted shortening hardening as it cools in a cup. Provide the frames "Our goal is ___" and "We changed the ___ because ___." Allow the design card drawing to carry labels in a first language with an English word added beside each one.

Extensions

Ask the school kitchen staff whether the building already has a grease catcher and how often it is cleaned. Teams can compare what they learn with their own design card and write one sentence saying which of their five limits the real device also has to meet.