Quiz & test questions Grade 4 Engineering & Design

Ellaby Island Camp's Dry Month: Comparing Three Water Plans

A grade 4 design-review quiz in which students judge three water-supply plans for a fictional island camp against a supply target, a no-rain rule, and a token limit.

Objectives

  1. Students will sort design rules into criteria for success and constraints on spending.
  2. Students will judge three water-supply plans against the same set of camp rules.
  3. Students will explain a trade-off that comes with the plan they recommend.

Vocabulary

Key words: criteria, constraint, trade-off, solar still, rain catchment

Teacher overview

This 30-minute quiz is worth 24 points and mixes four multiple-choice items with four short-answer items. No item asks for a calculation; every judgment comes from reading the plan table against three stated rules. The misconception to expect is the belief that the plan with the biggest supply number, or the plan with the smallest price, wins automatically. Fourth graders frequently circle the boat plan because its gallon number is largest and never check it against the spending limit, so items 4 and 8 are written to make that habit visible and correctable in class discussion.

Answer Key

  1. Answer: C) The camp may spend no more than 25 supply tokens.
    A limit on money, materials, or time is a constraint. Choices A and B describe what the finished plan has to do, which makes them criteria for success.
  2. Answer: B) Plan 2.
    The table lists 0 gallons on a dry day for Plan 2, because roof gutters only collect water while rain is falling.
  3. Answer: C) Plan 3.
    Plan 3 supplies 12 gallons, which clears the 10-gallon rule. It works with no rain. It costs 24 supply tokens, which is not above the limit of 25. Plan 1 costs 30 tokens and Plan 2 fails the no-rain rule.
  4. Answer: Plan 1 costs more than the camp is allowed to spend.
    Plan 1 costs 30 supply tokens, and the director set a limit of 25. A plan that breaks even one rule is out, no matter how good its other numbers look.
  5. Answer: Much less fresh water each dry day.
    Accept any answer supported by the table, such as far fewer gallons on a dry day, or the longer setup time of 4 days instead of 1.
  6. Answer: Store rain water from wet months in a larger tank.
    Accept any sensible change that keeps water on hand when rain stops, such as adding a bigger catch tank filled during rainy weeks, or pairing Plan 2 with a few solar stills. Do not accept a change that leaves the camp with nothing on a dry day.
  7. Answer: B) Build one wider still, keep the same sunny spot and the same sea water, and measure the drips for the same number of hours.
    A fair test changes one thing at a time. Choice B changes only the width. Choices A and C change a second thing, and choice D never changes the width at all.
  8. Answer: The cheapest plan does not meet the camp's rules.
    Plan 2 costs the fewest supply tokens, yet it supplies 0 gallons on a dry day and fails the no-rain rule. The plan worth choosing is the cheapest one that still meets every rule, which is Plan 3.

Differentiation

Support

Give students a copy of the table with the three rules printed directly beneath it, and work item 3 as a class by crossing out one plan at a time, one rule at a time. Offer a word bank for items 4 through 6 containing tokens, limit, rain, gallons, and store. Accept a labeled arrow drawn on the table in place of a written sentence for item 5.

Extension

Ask students to write a fourth plan that would supply more than 12 gallons on a dry day while staying at or under 25 supply tokens, and to name the number in their plan they are least sure about. Then have them describe the one test they would run at camp to check that number before the director spends anything.

ELL supports

Pre-teach gutter, barrel, haul, still, and vapor with quick sketches, and demonstrate a solar still using a bowl of salty water, plastic wrap, and a small cup in the center; students observe the collected water but do not taste it. Provide sentence frames for the short-answer items: "Plan 1 cannot be chosen because ____." and "By choosing Plan 3, the camp gives up ____."

Extensions

Have students compare the camp's problem with the choices a coastal town faces during a long drought, where the same three families of answers appear at a much larger size: trucking or piping water in, catching and storing more of what falls, and taking the salt out of sea water. Ask which of the camp's three rules would still matter to a town, which new rules a town would have to add, such as keeping the water safe to drink and keeping the power bill payable, and where those new rules would change the winning plan.