Grade 4 Graphic organizer
Choosing a Hand Pump for Brindlefield Garden: A Trade-Off Matrix
A grade 4 trade-off matrix organizer for picking one of three hand pumps for a fictional village garden well, with a rule-check grid and a completed exemplar.
Students take on design and testing challenges drawn from real infrastructure, including filters, towers, dams, and stormwater improvements, with budgets and constraints.
19 materials written for this grade · refine by type, topic, or standard in the catalog
Grade 4 Graphic organizer
A grade 4 trade-off matrix organizer for picking one of three hand pumps for a fictional village garden well, with a rule-check grid and a completed exemplar.
Grade 4 Quiz & test questions
A grade 4 quiz on choosing among three model waterwheel paddle designs, using a test table of turns, lifted washers, and supply-token costs.
Grade 4 Quiz & test questions
A grade 4 design-review quiz in which students judge three water-supply plans for a fictional island camp against a supply target, a no-rain rule, and a token limit.
Grade 4 Classroom activity
A grade 4 hands-on station activity in which teams fair-test three floating boom materials against hold, float, and setup rules before recommending one to a park.
Grade 4 Classroom activity
A grade 4 team game in which students spend a fixed credit budget placing rain gardens, barrels, and porous pavement on a town grid to keep two low corners dry.
Grade 4 Project
A four-session grade 4 project where teams build a model earth dam, watch it wash out in a storm pour, then design and fair-test a spillway on a token budget.
Grade 4 Worksheet
A grade 4 worksheet checking two gravel drain field designs for a fictional camp wash station against a creek setback, a gravel depth rule, and a token limit.
Grade 4 Graphic organizer
A grade 4 six-box decision chain organizer tracing a fictional park board's choice of a planted reed bed over a settling box or a chemical feeder, with an exemplar.
Grade 4 Project
A four-session grade 4 project in which teams build and refine a pole that dips a water sample from four feet out over a creek without spilling or tipping.
Grade 4 Math problem set
Ten grade 4 problems on hauling water to a fictional orchard during a pipe repair, ending with a choice between a trailer plan and a truck plan on time and cost.
Grade 4 Math problem set
A grade 4 problem set at a fictional water plant where students add and subtract tenths of a foot and write filter layer depths as decimals.
Grade 4 Lesson plan
A grade 4 engineering lesson where students define the flooding problem at a school bus loop and compare two rain garden designs to slow the runoff.
Grade 4 Lab / experiment
A grade 4 lab where groups tilt a foil channel to three heights, time the water, and measure the sand left behind to find the slope that carries grit away.
Grade 4 Classroom activity
A grade 4 engineering activity where teams track a storage tank hour by hour, find the hour it drops below the fire reserve, and test two design fixes.
Grade 4 Lesson plan
A grade 4 engineering lesson where students use whole-number multiplication and division to size a rain barrel plan for a fictional school garden.
Grade 4 Math problem set
A grade 4 problem set where students divide a fictional village's pipe replacement into 6-foot sections, order bundles, and interpret a leftover remainder.
Grade 4 Classroom activity
A grade 4 engineering activity where teams choose which two valves to close after a water main break and count how many homes lose water.
Grade 4 Lesson plan
A grade 4 lesson where students design and compare the order of two cleaning steps, settling then filtering, to clear a fictional river town's muddy water.
Grade 4 Lab / experiment
A grade 4 lab where students build a hand-cranked spiral pump from tubing and a dowel, measure how many cups of water it lifts per crank turn, and predict a larger total.